Thursday, August 10, 2017

Nintendo Switch Arcade Stick




My HORI Real Arcade Pro V Hayabusa joystick finally arrived from Amazon, and man am I happy.

The so-called "Pro" Controller that I was using was total dog shit for Ultra Street Fighter II because the D-pad was messing up my movements all the time.  For some reason, the D-pad has a bit of a click to it that causes left/right presses to also press up or down (and vice versa).  The button layout wasn't the greatest either (not for a tournament fighter, anyway).  I actually stopped playing the game for a month or so because of these issues (and lag).

Luckily, those issues are now gone, and I look forward to playing some more Street Fighter, except this time I don't have to fight my opponent and my controller.  I just wish this arcade stick had been released at the same time as the game.

Note that this is a wired controller, so you have to connect it to the Switch dock through the built-in USB cable.  Allegedly, this cuts down on any wireless input lag for the controller itself, but I don't know if I've ever noticed input lag within wireless controllers.

Anyway, here are more pictures of the packaging and the stick itself:






 

Sunday, June 25, 2017

Joe and Mac 2

I picked up a complete copy of Joe and Mac 2 for the SNES about a week ago.  It's complete in box.

This is somewhat of a rare game, and the value is really starting to climb, so I decided to get it now before the price gets any crazier.

I had played the original Joe and Mac as a kid, and I really enjoyed the two-player mode, so I decided to pick my own copy last year.  I felt that I might as well get the sequel too while I was at it (it also has a two-player mode).



Friday, April 28, 2017

Return of the Motion Controlled Racer



The Joy-Con Wheels were finally released today to coincide with the release of Mario Kart 8 Deluxe.  I didn't get Mario Kart (not going to either until Mario Kart 9 eventually releases), but I did get myself a pack of the official wheels.

I'll be using these for FAST RMX and any other racing games I pick up.  I used Wii Wheels for the Wii and Wii U, so it's good to be back in true form.

Now let's just hope that the motion controlled FPS genre returns as well.

Tuesday, April 11, 2017

Super Double Dragon - High Quality Poster Scan

I recently found out that Office Depot could scan large posters, so I had them scan my giant, incredibly rare Super Double Dragon poster.

This is my gift to the internet.  Enjoy.


Thursday, March 23, 2017

Nanostray and Mario Paint

I finally bought a new DS game after several years.  I had thought about getting Nanostray for a few years now because I'm into vertical-scrolling shooters, but it wasn't a priority compared to the older retro games I wanted to buy.  Now that I have most of the retro games I want, I went and purchased a new copy of Nanostray for a decent price.  I look forward to playing this one.


In addition, after I purchased my replacement SNES system box, I decided to replace my Player's Choice version of Mario Paint as well.  Not only was my Player's Choice box beaten up, but it was covered in tape that couldn't be removed without damaging the box itself.  I decided to replace it with an original release version of the game.  I found a decent copy on eBay for a good price.


Monday, March 13, 2017

Gifts

My mother gave me a fishing game for the Wii for my recent birthday, which was really nice.  I haven't played a fishing game since Bass Hunter 64 on the Nintendo 64.  I used to be really into these games during the SNES era (I played Super Black Bass and owned Bass Masters Classic), but my interest in the fishing genre faded during the N64 era.  It should be really fun playing this game with the motion controls.


Also, Keet sent an amiibo triple pack as a belated Christmas gift, but due to the timing, it feels more like a birthday gift.  Thanks Keet!


Sunday, March 5, 2017

Super Nintendo System Box

Some time last year I discovered that I had the wrong type of system box for my SNES.  You see, I managed to keep all of my system boxes from my childhood, except for one: the SNES.  For some reason my family threw the box out right after we opened our SNES.  Since I received my SNES for Christmas of 1992, I thought maybe I had received the launch version, so I picked up a launch version box off eBay a few years ago to make my box collection complete.  I thought I had the right box when I bought that one:



Well, it turned out I was wrong.  By late 1992 Nintendo had revised the system box for the SNES.  It was now labeled the "Super Set" and it included a triangular-shaped label in the top right corner letting you know that it came with Super Mario World.

After months and months of searching, I recently found a pristine SNES box on eBay that matched my requirements.  Here it is in all its glory:




Now, at this point you might be wondering how I discovered which type of box I needed.  Did I manage to do a ton of research on retro forums?  Am I some sort of living Nintendo encyclopedia?  Well, it's neither of those.

I went digging through some old family pictures and found this photo from Christmas of 1992:


That right there answered everything.

Wario's Woods

There are tons of sealed copies of Wario's Woods floating around eBay, so I went and got myself one.  I guess stores had a ton of unsold stock that eventually made its way to the secondhand market.  As I recall, this was the last game released for the NES, all the way in 1994.  I look forward to trying this game out.  It's the last major puzzle game I was missing on the NES.



Friday, March 3, 2017

Mike's 2017 Boxed Wii U Collection


The Nintendo Switch has finally arrived, so it's officially the end of the Wii U era.  As is my tradition, the older console (the Wii U) is now being moved down to the basement of my TV stand to make room for the newest system at the top.  It's getting a bit crowded in there with all these systems, but for now, thanks to these vertical stands, I still have enough room.



When the Wii U was first unveiled at E3 2011, I was pissed at the monstrous new controller.  I absolutely hated the dual analog control scheme that had dominated console gaming during the PS2/GameCube/XBox era, so when Nintendo tried something different with the original Wii, I was overjoyed at the simpler and more intuitive control scheme.  There was simply no going back to dual analog for any type of shooter after that.

But then Nintendo went and did something incredibly stupid with the Wii U: it betrayed Wii owners by turning its back on the Wii Remote and resurrecting the terrible, archaic, dual analog control scheme.  Even worse, Nintendo was now putting a huge screen in the middle of this new controller, making the so-called "GamePad" (a term improperly adopted from the NES era) the largest, most complex and convoluted controller in Nintendo's history.  Oh, and the battery life sucked too.

I just couldn't understand how Nintendo could be this arrogant and stupid after their incredible success with the Wii.  How could Nintendo go from making their simplest, easiest-to-use controller, to their largest, most complex and confusing one?  What made them think that Wii owners would accept that?

To put this into perspective, Nintendo's decision with the Wii U was as crazy as Nintendo theoretically abandoning the successful D-pad controller design of the NES era (the true GamePad, not that Wii U monstrosity) just to go back to an Atari-style joystick design for the SNES.  I honestly expected Nintendo to release a Wii 2 or Super Wii that would improve upon the motion control scheme of the Wii, but I was wrong.  Nintendo let me and millions of others down.  Oh, and Nintendo had the audacity to call this system part of the Wii family after doing all of this.  Then Nintendo was shocked when the system didn't sell like the Wii.  Go figure.

In reality, the Wii U wasn't truly a Wii.  It may have hijacked the name for marketing purposes, but the system itself was simply an evolution of the GameCube/Game Boy Advance connectivity that had been used two generations prior for games like The Legend of Zelda: Four Swords Adventures and Final Fantasy Crystal Chronicles.  So the Wii U concept wasn't even truly new.

I also hated the name "Wii U."  While Wii was a catchy name that anyone could remember (because it sounds like "we," meaning everyone), Wii U was contradictory and stupid.  If it's for everyone, why does it also have to specify that it's for you?  Who thought of this stupid name?  As one Youtuber put it, "Wii U" sounded like the siren on an ambulance.  Not only that, but I have always detested morons on the internet who used letters to replace words (such as "u" instead of "you").  But now, Nintendo itself was doing that

For the first time in my gaming career, I actually considered not buying a Nintendo system.  But about a full year later, something interesting happened.  Nintendo started showing Wii Remote support for games like Pikmin 3 and Call of Duty Black Ops 2, plus they changed the questionable "New Super Mario Bros. Mii" into the much more attractive "New Super Mario Bros. U."

So based on the confirmed Wii Remote support and the awesome new Super Mario Bros. game, I changed my mind and decided to get a Wii U at launch.  I preordered my Deluxe system from Wal-Mart and picked up a copy of New Super Mario Bros. U on launch day.  After spending a few hours downloading and installing the system updates (ugh), I invited my friend Peter to try the system with me.

We had a bunch of fun playing both Nintendo Land and New Super Mario Bros. U.  Oddly, Peter seemed to really enjoy the GamePad, especially since it gave him his own screen.  I later had Drew and Luke try the system as well, and they all seemed to enjoy it, especially Nintendo Land (we really liked Zelda Battle Quest and Metroid Blast, not to mention the competitive multiplayer games).  Whenever my friends visited, I simply handed them the GamePad and stuck to my Wii Remote, and that seemed to work out great.

Even though I already owned four Wii Remotes (white ones), I picked up a black Wii Remote Plus and nunchuck for the Wii U specifically, as well as a black Wii Wheel (I always thought the black ones looked cool).  Later, when Monster Hunter 3 Ultimate came out, I bought a black Classic Controller Pro as well (before, I had only owned the original White Classic Controller that lacked handles).



While the Wii U didn't have the mass appeal that the Wii did, it still had some fun multiplayer games.  Unfortunately, within less than a year, developers began abandoning the system left and right due to terrible sales, and I witnessed the worst gaming drought I have ever seen in my life.  The Wii U suffered from a drought so bad that it made the worst elements of the Nintendo 64 and GameCube eras look like a golden age.

Game after game was cancelled or delayed, and worst of all, I never got a Wii Remote FPS to play online following my awesome experience with Conduit 2.  Unlike the Nintendo 64, the Wii U just didn't have the kick-ass games to make the droughts bearable.  No GoldenEye.  No Perfect Dark.  No Excitebike 64.  No Conker's Bad Fur Day.  The system didn't even receive an original Zelda game until the Switch was released.  In 2015 I bought a single retail game (Super Mario Maker), and in 2016, I didn't buy anything.  That's how bad it was.  My Wii U game collection is the smallest of any of my home consoles.

I ended up mostly buying platformers (which I have always loved) and playing a few online games like Mario Kart 8 and Monster Hunter 3 Ultimate, but even those games eventually got old.  In addition, Mario Kart 8 ended up becoming incredibly frustrating to the point that I stopped playing it shortly before the Switch launched.  I would currently rate it as the second-worst Mario Kart game behind the giant turd that is Mario Kart 7.



None of my Wii U games really impressed me with any ground-breaking designs like The Legend of Zelda: Ocarina of Time or Metroid Prime.  But like I said, I enjoyed all the multiplayer games that I bought.  Donkey Kong Country Tropical Freeze was probably the best of the bunch.  Shovel Knight and FAST Racing Neo were a lot of fun, but again, nothing ground breaking.

Overall, I think I have to rate the Wii U as the worst Nintendo console so far, which is shocking because I didn't think Nintendo could actually do worse than the GameCube.  But the biggest problem was simply the lack of games.  Even if the GameCube didn't have that many games I wanted to play, it still had far more than the Wii U.  The Wii U was like a barren desert.

The second problem was the GamePad itself.  Too many games required that terrible controller, and certain system functions (such as system options/settings) couldn't even be accessed without it.  So if you used a different controller, you would be forced to switch to the GamePad for no good reason.  I left the stupid thing in a drawer most of the time and just let the battery die.  I would only connect it when I needed it for system/game settings, or when a friend visited.  Serves that stupid controller right.

But looking back, I wouldn't have changed my decision to purchase the Wii U.  The games that I did buy were definitely worth it, and I got to spend a decent amount of time playing multiplayer games (local or online) with friends.  I just wish the system had received more titles.

It's time to Switch


Thursday, February 9, 2017

Top Gear 1 and 2

I had so much fun playing Top Gear 3000 again for my Youtube channel that I decided to pick up the prior two games in the series.  The used game market has been totally out of control for the past couple of years, and there's no telling when games like these will suddenly shoot up in value.  So I might as well get them now.  I now have the complete Top Gear trilogy for the SNES.  The prices weren't too bad either.